Swiss Games
Garden

The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?

The Wandering Village is the third simulation game made by Stray Fawn Studio. After seeing a beautiful artwork of a city carried by a giant creature at a local exhibition, the two founders of Stray Fawn agreed that this would be an interesting setting for their next game. The rest of the team was very much onboard with the idea. After some initial research the team found that there were quite a few games out there that used giant animals as part of their story and visuals, but very few where the creature actually influences the game mechanics and interactions. They decided to make a new game that revolves around the relationship of a giant and a group of human survivors, a game about symbiosis. Successfully backed on Kickstarter and after three years of development, The Wandering Village has climbed into the top 30 most wishlisted games on Steam. Available in Steam Early Access for PC, Mac and Linux for $24.99 on September 14th, this marks only the beginning of Onbu’s journey. The Wandering Village will also make its way to Xbox Game Preview in 2023.

-Build a unique village on the back of a giant creature known as Onbu

-Farm various crops to feed your villagers

-Send out foraging missions to gather rare resources

-Survive a variety of different biomes and events

-Build a relationship with a giant beast and influence its actions

-Research and construct a variety of different buildings

-Ecology/Biology inspired gameplay

-Unique art style with a blend of 3D and hand-drawn, hand-animated 2D graphics

The Wandering Village

Information

Location

Zürich

Canton

Zürich

Release

  • Unreleased · MacOS (In Development), Windows (In Development), Linux (In Development), Xbox Series X/S (In Development)

Publisher

Self-published

Social Network

Languages

English, French, German, Spanish, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Traditional Chinese, Arabic, Turkish, Italian

Full Credits

Stray Fawn Studio Credits

Philomena Schwab
Project Lead, Game Design, Marketing

Micha Stettler
Programming

Arno Justus
Programming, Gamedesign

Naemi Matter
Programming

Stephanie Stutz
Art

Markus Rossé
Art, Animation

Robin Bornschein
Game Design, Programming

Roger Winzeler
UI

Claudio Beck
Audio

Larissa Wild
Marketing

Marco Conrad
Marketing

Tim Matter
Programming

Max Striebel
Programming

Martina Hugentobler
Animation

Denise Hohl
Graphic Design

David Stettler
Tool/Web Developer, Testing

Data Quality

57%

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* Game information completion rate.