Easy to get in. Hard to get out. Enjoy some Kafkaesque dungeon crawling in Ministry of Other.
Windows open into white nothingness. Staircases promise an exit, only to be blocked by impenetrable bars. Didn’t you pass this very room a minute ago? Progress may seem elusive, but behind the walls of Ministry of Other, a glimpse of hope emerges from the background—an idyllic landscape. Is there truly an escape? And if so, how can one reach it?
Ministry of Other is a game about transformation. It is a game about entrenched patterns and how hard it is to break out of them. (Source: reduktion.ch)
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