Invisiballs is a competitive local multiplayer game for 2 to 4 players. Played on a single, top-down, shared screen, everyone controls an invisible ball inside a maze and must capture a golden artifact to win the game. Designed entirely around a new type of gameplay set in a minimalist universe, Invisiballs is simple with a deep learning curve. Nervous and precise, Invisiballs is for players who love to play competitive games with their friends.
Stéphane Restani Game Design, Programming
Benjamin Vurlod Game Design, Graphics
Basile Perrenoud Game Design, Programming, Sound design
Olivier Reutenauer Management
Leila Aït Kaci Testing, Master of coffee
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